- BLENDER 3.0.0 RELEASE DATE INSTALL
- BLENDER 3.0.0 RELEASE DATE SERIES
- BLENDER 3.0.0 RELEASE DATE DOWNLOAD
If you change the main version often, you just make it hard to find tutorials and courses for Blender. Version numbering should reflect what the product is and not internal development methodology.
BLENDER 3.0.0 RELEASE DATE SERIES
New numbering, after 21 years the Blender 2.x series gets a wrap! 4.0 series Proposal: 1 LTS per year, major release cycles each 2 years 2.8 + 2.9 series wrapįinish the original 2.8 targets and focus on polishing for the first two LTS. Let us know in the comments below what you think! Blender 4.0 could be there in 2023 already!īelow is a summary. I suggest to do minor releases (3.0, 3.1, 3.2, … 3.7) for two-year periods, and then move to a new major release. This summer we’ll do Blender 2.90 (new particle nodes), and in summer 2021 the Blender 3.0 series begins! By then we will implement a more conventional release numbering. Release numberingĪlong with this, I also propose to accelerate a bit our release numbers this decade. This rapid pace of releases is great to get new features to users quickly. Expect a continuous stream of new features and improvements. It means we will be able to more easily add experimental and new features in regular releases. We will further investigate this topic in the coming period.įor our daily testers and early adopters this is also good news.
BLENDER 3.0.0 RELEASE DATE INSTALL
An official LTS with controlled install would fit their procedures much better.
BLENDER 3.0.0 RELEASE DATE DOWNLOAD
Nice for studios with large projects, but also for add-on maintenance.Ī surprising amount of requests for LTS ‘agreements’ came from corporations who have more strict installation procedures internally – for various reasons they do not want individual employees to download our releases. LTS versions also will help to ensure that a project that started with an LTS version can be completed with the same version in a reasonable amount of time. The next release (2.83) although big, will be relatively less experimental, thus a good candidate to keep supporting for a while. This release would be supported for two years with important bug fixes and updates for new hardware, while strictly maintaining compatibility.Ī good reason to do an LTS now is the focus on fixes and patches of the past months. The first proposal is to do one Long Term Support (LTS) release every year. Try it here.After evaluating the massive support for Blender 2.80 – and with the 2.8x release cycles running as planned – here is a proposal for the long term Blender release organization. That leads to a super-fast GPU like the RTX 3090 taking 10 minutes to render a single frame, and a lower-end RX 6600 taking over 40 minutes.Ĭonclusion: In NVIDIA’s current-gen lineup, we’d have to say that the GeForce RTX 3090 and the video memory of 24 GB VRAM are the best bang-for-the-buck, given its pricing and performance delivered. Due to this design, there’s a slight delay in GPU work in between each of those renders, so we opted to retain default sample and resolution values to make sure the CPU wouldn’t interfere too much with our scaling. Sprite Fright‘s resulting render is effectively three renders in one, with each being layered on top of the others in the final composition stage. As mentioned above, merely opening the project will use upwards of 20GB of system memory. Of these four projects, it’s the Sprite Fright one we were keen to analyze most not just because it’s brand-new, but also because it’s the most complex Blender project we’ve ever tested.
![blender 3.0.0 release date blender 3.0.0 release date](https://www.denofgeek.com/wp-content/uploads/2020/01/fast_and_furious_9_poster_jordana_brewster.jpg)
each model’s respective Radeon competitor. These three sets of results all show similar scaling, with NVIDIA’s GeForces ultimately leading in performance vs.